Aprendizaje basado en juegos para resolver problemas de forma, movimiento y localización en primer grado
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
Escuela de Educación Superior Pedagógica Pública Monterrico
Abstract
El Aprendizaje Basado en Juegos (ABJ), es una metodología innovadora, que considera al estudiante como un sujeto activo durante el proceso de aprendizaje y, a través del juego, desarrolla habilidades específicas. Ante ello, este estudio aborda como objetivo aplicar la metodología ABJ, a fin de mejorar la resolución de problemas de forma, movimiento y localización en estudiantes de primer grado, por medio de la investigación acción. Se consideró el paradigma sociocrítico, enfoque cualitativo y un nivel explicativo de tipo aplicada. La unidad de análisis comprende un grupo de estudiantes de 6 y 7 años de una institución educativa de gestión pública. Para el recojo de información se emplearon diarios de campo, guías de observación y una entrevista que fueron utilizados para la triangulación de datos recogidos. A partir de ello, se concluye que, la metodología Aprendizaje Basado en Juegos mejora la resolución de problemas de forma, movimiento y localización, puesto que las estudiantes logran comprender conceptos geométricos, razonar lógicamente y proponer estrategias para resolver situaciones reales en la experiencia lúdica.
Game-Based Learning (GBL) is an innovative methodology that positions the student as an active participant in the learning process and fosters the development of specific skills through play. In this context, the objective of this study is to apply the GBL methodology to enhance first-grade students’ problem-solving abilities related to shape, movement, and spatial awareness, using an action research approach. The study was conducted under a socio-critical paradigm, with a qualitative approach and an applied explanatory scope. The unit of analysis consisted of a group of 6- and 7 year-old students from a public educational institution. Data collection techniques included field diaries, observation guides, and interviews, which were later triangulated. From this, it can be concluded, the Game-Based Learning methodology improves problem solving of shape, movement and location, as students are able to understand geometric concepts, reason logically and propose strategies to resolve real-life situations in the playful experience.
Game-Based Learning (GBL) is an innovative methodology that positions the student as an active participant in the learning process and fosters the development of specific skills through play. In this context, the objective of this study is to apply the GBL methodology to enhance first-grade students’ problem-solving abilities related to shape, movement, and spatial awareness, using an action research approach. The study was conducted under a socio-critical paradigm, with a qualitative approach and an applied explanatory scope. The unit of analysis consisted of a group of 6- and 7 year-old students from a public educational institution. Data collection techniques included field diaries, observation guides, and interviews, which were later triangulated. From this, it can be concluded, the Game-Based Learning methodology improves problem solving of shape, movement and location, as students are able to understand geometric concepts, reason logically and propose strategies to resolve real-life situations in the playful experience.
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Keywords
Aprendizaje basado en juegos, Educación primaria, Resolución de problemas, Forma, Movimiento y localización